/*
 * LevelHandler.java
 *
 *  Copyright (c) 2008 Corey Oliver and Anshul Kumaria
 *
 *  This file is part of Balls of Fury.
 *
 *  Balls of Fury is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  Balls of Fury is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>
 *
 *
 */

/*
 * EDIT:  03/13/2008 - This is an example of how an edit performed to the class 
 * would appear.
 */

package ballsoffury.playground.model;

import java.util.Vector;

import org.xml.sax.Attributes;
import org.xml.sax.helpers.DefaultHandler;

/**
 * <code>LevelHandler</code> allows for management of the game. Various methods 
 * are included in this class to show various screens, alter preferences,  
 * and exit the application.
 *
 * @author Corey Oliver
 * @version $Revision:$ $Date:$
 */
public class LevelHandler extends DefaultHandler {

	private int line = 0;
	String name;
	int width, height, depth;
	Vector<String> lines = new Vector<String>(); 

	public LevelHandler() {
	}

	@Override
	public void startElement(String uri, String localName, String qName,
			Attributes attributes) {
		if ("ballsoffury".equals(qName)) {
			name = attributes.getValue("name");
			width = Integer.valueOf(attributes.getValue("width"));
			height = Integer.valueOf(attributes.getValue("height"));
			depth = Integer.valueOf(attributes.getValue("layers"));
		} else if ("line".equals(qName)) {
			String data = attributes.getValue("data");
			lines.add(data);
			line++;
		}
	}
}
